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The Relationship Between Traitors and the HoS
#41
"Murderbone" is a stupid term from /TG/-Bay communities and if you see people whining about "murderboning" in deadchat, just laugh at them. Traitors can kill whoever the hell they want and if you want to just rampage, go for it, but don't cry about getting your ass kicked by a mob. If certain things are too easy to rampage with against coordinated opposition, that's a balance issue, but if the crew can't be bothered to face a big threat without any attempt at coordination, fuck 'em. Let the bodies stack up.

Rampagers should attract a lot of unwanted opposition. Reports of a dude going on a shotgun rampage in Medbay? Ideally people would coordinate against them. Lock the area down and go in with a plan and backup. There is also nothing wrong with a rampager getting disarmed and blasted by a lucky random passerby or would-be victim. And even then, it's not just the spacker that's specifically the problem - you can rampage with non-traitor lasers just as easily, and that's still a huge threat too.
Mass murder and terrorism are pretty damn big crimes. Vigilantism can also easily cause all sorts of danger and death too, and if you see some botanist decked out in weapons executing the chef, "he's traitor! it's okay!" isn't a thing you should just accept as a guard.

A dude with a fake mustache? Not really a threat. Suspicious, sure, don't just ignore it. Play along. Comment on it. Voice suspicion. Emag? Definitely dangerous contraband. IDEALLY players should treat crimes as crimes and handle them by their severity. I dunno how to emphasize that within the current ruleset or definitions though.

AFAIK the "traitors are fair game" rule wasn't ever really meant to mean "traitor? kill them ASAP." It's supposed to keep whiny traitors from screaming to adminhelp when they lose a fight. If you get outed, caught or killed as a traitor, you fucked up. Deal with it. But it's awesome when people play along and don't remove someone from the round just because they can. If a traitor's new, confused, inept, harmless, and/or cooperative, a lot more fun can come out of keeping them around and alive.

Throwing them out an airlock because they have an emag and traitors are a free kill: boring
Throwing them out an airlock because they emagged the monkey pen or some other minor targets: boring
Throwing them out an airlock because they used contraband to destabilize the hell out of the station: totally cool
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