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Improving Gang Mode
#36
RAWK_LAWBSTAR Wrote:
BruiseCruise Wrote:
pizzatiger Wrote:With the addition of Street Cred and the ability to humiliate and/or outperform other gangs, hopefully we can subvert the old Deathmatch 5.0 schpiel. If there are alternate methods to winning a gang war (brigging their leader, humiliating them, vandalizing their gear, recruiting their gang members, etc) then players will use them.

Only if these other methods are easier or offer more of a reward.

I'd say that farting on a Gang Leader and breaking their shit would be a bit easier than an all-out gang war with heavily armed junkies. Also you'd save ammo and cred for dealing with other factors such as security and the crew. Moreover, if you get rid of an opposing gang non-violently, you have a fresh new batch of people to recruit who are eager to resume their gang shenanigans. If Heat factors in, you also have to deal with increased prices and pissed-off Security, the latter being able to shut your entire operation down. Even without Heat you still stand to gain more through simple theft, vandalism, and embarrassment. If anything killing a gang would be the least beneficial solution!

Frank_Stein Wrote:
pizzatiger Wrote:Plus if a gang crashes and burns due to low street cred a bunch of old gang members are now without a gang....and it JUST so happens your gang is accepting new members
Yeah. Now that I think about it, the loyalty system could just be that gang size is capped by how much cred you have. Lose cred after having recruited more members, and the newest recruits just drop out. That would be simpler. We don't need that whole usurping thing. Reformation could just also be having gang members in the brig makes cred drop slowly per member.

Exactly. Killing other gang members may be a quick solution and may reward you with some Street Cred, but on the other hand it may be easier to avoid the Heat and stick with more reliable means to generate Street Cred.
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