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Improving Gang Mode
#34
Frank_Stein Wrote:
RAWK_LAWBSTAR Wrote:
BruiseCruise Wrote:Only if these other methods are easier or offer more of a reward.
It'll really come down to play style. The Heat system would be in place to try to encourage gangs to not kill willy nilly since doing so would make things harder for all the gangs in general. Humiliation will hopefully be fun for gangs. Push rivials over, fart on em, give em swirlies and wedgies, splash drinks in their face, spit on em, put cigarettes out on em, spray paint graffiti on em, smash their stuff up, strip their gang clothes off and burn them. The more flexible it is for creative cruelty, the better. And a lot of those actions will not only penalize the rival gangs cred, but reward you with cred of your own.

Ideally, we'll see small clashes here and there that get broken up by Sec, raids on rival turf with vandalism of their drug labs and other gear, and retaliatory strikes.
Something along the lines of basebuilding RTS games. That would be on Gang Mode.

With Gang in mix, with less rivals to deal with, gang would hopefully function more like an unofficial department like Medical or Research.

Plus if a gang crashes and burns due to low street cred a bunch of old gang members are now without a gang....and it JUST so happens your gang is accepting new members
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