02-24-2015, 02:55 PM
pizzatiger Wrote:Ehh, i mostly stole the Dealer idea from sheriff of nottingham, which is a bluffing base board game. I subsituted the traders for the gang and the sheriff for the Dealer and i changed how some of the mechanics work because i saw a way (in my own eyes) to make Gang more then "Deathmatch 5.0" the gamemode.
With the addition of Street Cred and the ability to humiliate and/or outperform other gangs, hopefully we can subvert the old Deathmatch 5.0 schpiel. If there are alternate methods to winning a gang war (brigging their leader, humiliating them, vandalizing their gear, recruiting their gang members, etc) then players will use them. With the right setup and players, Gangs can either go full Mad Max on everyone or they can be a bunch of lovable miscreants that end up saving the station (especially in Mixed mode). Violence is going to happen no matter what, which should be expected when you have a game mode about Gang Members. The key isn't to completely subvert that violence, but to offer alternatives. It's entirely possibly to play a stealthy Traitor and Changeling (in some cases a Wizard, but that's usually frowned upon), so I think it's possible to play semi-benevolent/pacifistic Gangs too if Street Cred and/or embarrassment are factored in.