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Improving Gang Mode
#27
Frank_Stein Wrote:Yeah, I think the dealer being an actual player makes it a bit too complex and sets up a lot of variables for things to fall apart. Gang members could probably buy shit off the Black Market and act as a dealer to the other crew and traitors though? Throw some common items on there that miners, chemists, or doctors might want at drastically lower prices than QM offers (It's all stolen, anyway)

Yea, I like this because it feels like a Gang thing to do. Gives the station a reason to kinda 'cooperate' with the Gangs too, if they desire, while also increasing the possibility of Gang Rivalry through 'better deals' and Roleplay (ex. The Dirty Hats offer Space Weed for 20 Space Bucks each, but The Rubber Chickens will also throw in a Laser Gun for every ten leaves purchased! WOW!). Extremely rough example, but you get my point. That way it's up to the Gangs to set prices and liason with the crew if they so desire, or they can just horde the stuff for themselves and live fast, die young. Some gangs might want to forego dealing with the crew and rule the station with an iron fist. Other gangs may take a more diplomatic role, especially in rounds with other Traitors. It would also force Traitors to deal with gangs first either by eliminating or subverting them (imagine a Changeling Gang Leader, for example).
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