02-24-2015, 12:59 PM
BruiseCruise Wrote:pizzatiger Wrote:What do you guys think?
Gonna agree with 69 on this one. It's not a bad idea, but it relies a lot on many different variables which might make it a bit complex during a normal round of SS13. There's also nothing stopping people from kidnapping the dealer or the dealer himself from grabbing some Gang DNA and grabbing all of those neat little toys for himself. I might be misreading a lot of the idea, but my point here is that while another player role would be nice, it's a lot of work for someone who can easily be replaced by, say, a Trader akin to the ones QMs deal with on their terminal.
The Pda will not work with anyone but the dealer, trying to open up the interface as the wrong person (polymorph won't help) will cause it to beep/sass at you meaning it's basicly restricted to the dealer which allows him to decide who win or loses (Side effects might include : Losing gangs ratting you out to security, Losing gangs beating you up to gang access to the shop, Winning gang offing you after they get what they want from you stopping you from selling to other people). I feel this makes the buying weapons and useful illegal items more unique and fun instead of buying something with a pda for your gang (If the gangs don't want to mess with this they can easly stick to lasers stolen from Qm)
Now the how to balance the dealer from going on a rampage on a rampage with his toys or refusing to sell anything is an enougher thing.The way i see it you can do this:
All gang leaders will learn who the dealer is at the start of the game and the Dealer isn't an Atang and isn't allowed to kill non-security members (only when security trying to arrest them) unless it's self defense.
Also the gangs can kill the Dealer if he isn't selling to any of them to give all the leaders acess to the blackmarket from their pda