02-24-2015, 12:53 PM
pizzatiger Wrote:What if If the black-market dealer dies or if he loses his PDA for a certain amount of time a PDA update will go to the gang leaders so they can buy their own items but They can't use fake cash and everything is worth twice as much. Dealer being a jerk and selling to the other gang only? Kill him and not only gain access to the shop but force the other gang to lose their discount, OR play sneaky and give him a bunch of bribes to deal only with you so you get the sweet discounts without the loser gangs from gaining what you need
I dunno, it still seems unnecessarily complex to me. Imagine if in Traitor Rounds instead of ordering gear from your PDA you had to go through another crewmember (identity unknown), provide your own telecrystals and had to haggle instead of using set prices all while avoiding batshit security and vigilantes who will robust you the minute they see something suspicious? That's how this whole Dealer thing seems to me. Also why would killing the Dealer result in fake money not working anymore? How, if at all, does Street Cred work into the system? Is it still needed? Once again, what's stopping a gang from kidnapping the guy and forcing him into lousy deals? What's stopping the dealer from killing Gang Members, taking DNA/Fake Cash, and buying toys for himself to robust the station? Is the Dealer a traitor? How does Security handle him?
It's less of an issue of how the Dealer could work and more an issue of why. Seems like a lot of hoops to jump through for something that could be mitigated by a PDA Market in the form of a special chip. Not to mention if Street Cred and Fake Cash are put in, it also begs the question of what currency does what and why. It's also important to remember that if Gang takes place in Mixed, you'd have a Gang Leader, a Dealer, and possibly several other traitors which would probably make it too complex. It puts a lot of pressure on one player and it seems like a lot of it could be replaced by a sufficient roleplayer. Then again, this is just me talking. I'm sure someone could make a better case than I can in favor of the Dealer, but right now it just seems a bit too clunky, especially when we haven't fully fleshed-out what exactly we want from Gang Mode itself.
Back to Drug Labs and stuff: heck yea. We all know how much spacemen love their space drugs. Sounds like a gateway to other nasty business too such as illegal boxing matches and bootlegging. Considering how ghetto they are, though, maybe some labs could be highly flammable or explosive? That would make it more important to A) Hide your workshops and B) Protect the hell outta them.