02-24-2015, 12:18 PM
Sundance Wrote:Just for reference, I've been playing HoS roughly the same amount of time as you have Sham Poo (check the applications!). We are ancient in our ways.I think we were in the same batch of accepted applications actually!
Sundance Wrote:I feel like, really, security back on Mushroom was at its best in terms of control, but also at its worst in terms of actual security etiquette .I agree. People were definitely getting tired of getting chucked out the airlock all the time, which is what caused the hugbox-security we've got today. But the thing is, after people were done being grumpy at the HoS for not showing mercy, they learned to either to stop messing with security at all, or at least making sure that security couldn't catch them. And this was what made traitor rounds so interesting for me back then.
The whole movement towards "be friendly, be fun" was entirely because when traitors when caught by security would straight up just suicide because they knew they'd be put that black box of no fun known as solitary, or thrown out of the nearest airlock as explained in your post. Trials were not heard of, and discount dan was used to full effect.
Sundance Wrote:There was (and still is) a "valid" mindset, where once an antagonist was known, it was fair game. That's all fine and dandy if you're a civilian. But you're not a civilian. You're not just security either, you're the HoS. Killing a downed player is not a sign of robustness. Arresting a player and setting up a scheme that will dampen any plan B or C that player is in my eyes, robust. It means that you're one step ahead. It means you've used your brains. And you did it without sinking to the traitors level.I'm not saying that a HoS should go out of his way to kill people ALL the time, of course not! My point was that people have a very unhealthy expectation of a HoS player to always give out light punishments for their crimes, which is something i used to do for the longest time. But i've found myself coming to the conclusion that it just serves to make the rounds less fun for everyone involved. It decreases tension and it doesn't give traitors any incentive to not be caught.
Sundance Wrote:The whole thing about HoS is balance. In this instance, I would of not murdered the traitor as while yes, it is "valid" to kill them, I would've gotten a whole lot more pleasure out of arresting them, taking their shit and watching them squirm. If it was early in the round, hell I may even let them buy the gun back.i mostly explained this in the reply above, so i wont really say anything to this one.
Sundance Wrote:This where our mindset seems to diverge. Are traitors allowed to be given a second chance? In my books, the answer is yes.And you are of course allowed to have this opinion, and it's totally your prerogative to give traitors however many chances they deserve, and it's not like i employ a 1-strike-you're-out policy, in every possible situation.