02-22-2015, 07:00 PM
Frank_Stein Wrote:-snip-
Yea, I was trying to figure out some way to give the gangs a modicum of control while also letting them retain some degree of structure as well. Maybe they could get a few objectives and some gang-specific miscreant objectives? Sometimes it really depends on the players, so having players make up objectives on the spot can be a good and bad thing. The point system you mentioned sounds pretty good to me, but how they're gained is something that should be talked about a bit more. At the very least it should be more than just spray-painting Medbay, yea. Maybe using some special Gang Action like giving people wedgies or something? Changelings absorb, Blobs spread, and Wraiths have Wraith Points, so what should Gangs have? Maybe Street Cred just raises automatically depending on how many members you have? Maybe being arrested or embarrassed enough could drop the points to 0 or freeze the counter for a minute or so. As for violence, I agree! Wanton murder shouldn't be encouraged unless it's against another gang member. Perhaps they only gain points from killing other gangsters? I'd recommend a penalty for killing civilians, but I feel like that would just encourage vigilante justice in favor of the vigilante. The Heat System shutting down the Black Market sounds like a good way to deal with Murderhobos too.
As for brigging, the only problem I can foresee is Security immediately brigging the gang leader until his gang disbands. Granted, gang leaders shouldn't be shown much mercy, but I'm sure a lot of rounds (or Gangs, assuming it's Mixed) will end abruptly if a Sec gets lucky with a taser. Otherwise any way to end a gang non-lethally is A-OK in my book.