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Improving Gang Mode
#4
Here's an idea I was tossing around in my head for a while:

Streed Cred
It's what gangs crave. Every gang-ish action a gang member performs (vandalism, murder, theft, maybe other objectives defined at the round beginning) earns their gang Street Cred which they can use to purchase better gang weaponry, armor, and toys (ex. cool hats that make gang objectives yield more Street Cred when worn).
However, the only person able to make purchases and spend Street Cred is the Gang Leader. The Gang Leader can spend Cred to outfit their gang, make changes to their turf, and recruit new members (haven't decided if recruitment should cost anything yet, but it may be a good idea). Though this makes a Gang Leader extremely powerful, it also paints a gigantic target on their back. If a gang loses their leader, they will lose a LOT of Street Cred and their power will be limited until they can appoint another leader like Frank said, possibly using Street Cred.

So besides spending it, how does a gang lose Street Cred? A rival gang can steal it, Gang Members can get killed or arrested (being arrested is totally not cool), or they can be humiliated (farted on, etc). This would force gangs to constantly be at odds with each other: with more members they can do more damage. More damage = more Street Cred. Of course, the higher profile a gang has, the easier it is to humiliate them. When a gang reaches a negative amount of Cred or runs out of members, it vanishes due to not being cool anymore. This would make Cred purchases a bit of a gamble; with the right timing a gang can be wiped out in one blow.

Anyways, this is really just off the top of my head. I really enjoyed Gang Mode back in the day and I'd love to see its triumphant return, if possible! I do agree that it needs a lot of reworking, though. If we can do Blob and Wraith, I'm sure we can work Gang back into the fold.
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