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Random event, player controlled blobs.
#7
Are late-joining blobs a thing? If not, then couldn't there be a system similar to other late-joining antags for blobs? The only problem I could see with making a late-joining person a blob is that it could "eat" a job position.

Other than that, picking blobs from dead people sounds like a good idea, though if it is implemented a status setting verb (Or job choice setting) similar to DNR for not being picked as blob should be made. I know it would likely auto-cycle if there isn't a response in a set amount of time, but I feel like it would be good to have this option. Also, the option should not be merged into DNR, as the intent of using DNR does not mean someone does not want to be a blob.

Finally, how would antag-ghosts be treated? Would they have a lower chance of being blob, a higher chance, or not at all?


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