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Traitor Chaplain Suggestion: Ghost Sense
#1
There was a vaguely related idea mentioned in the Ghost Haircut thread, but since the Chaplain already has the ability to hear whispers of the dead more often than the normal crew, why not give them some manner of item that either lets them see ghosts (possibly without names) or hear more/all of deadchat (definitely without names).

The chance for meta shitlery exists (as again brought up in the ghost haircut thread), but restricting it to a traitor item trims the odds/frequency down, and once it becomes obvious to deadchat that the Chaplain can interact with them somewhat (especially since the Chaplain will probably try to get the ghosts attention to help his nefarious plots), they can choose to help or mislead him. Imagine

Chaplain: "Hey ghosts, where/who's the HoP? I wanna kill him"
Ghost 1: "He's Pubs McGee in Botany" (Pubs McGee is a traitor who killed him)
Ghost 2: "He's Shitty Bill"
Ghost 3: "He's Urist Publord in the kitchen"
Ghost 4: "Yeah it's Publord in the kitchen"
(Urist Publord is a changeling)
Ghost 5: "The clown in QM"
Ghost 6: "*scream"

The Chaplain wouldn't see any names, so he can follow the stream of assorted conflicting advice (or one dedicated person fucking with him) to his benefit or peril.

Alternatively, if he had ghost vision (which already is a thing, but giving him instant easy access, preferably hidden, would be neat), "Hey ghosts, come float over these labeled papers so I can do a ouija reading" *all the ghosts sit on the bible instead*, or "Hey ghosts, lead me to the captain" *ghosts float towards a closed room full of space wasps*
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