02-12-2015, 11:36 AM
Introducing Brig 2.0
![[Image: t6uPy7q.png]](http://i.imgur.com/t6uPy7q.png)
It's a bit bare, it's only a mock-up but here's the main differences:
1. Two double rooms intended to house 4 inmates. Now you're up close and personal to your inmate, you might as well get to know him (or shank him)
2. Brig is far more secure, but there's also new avenues of escape and shittery. Busting down the window of your cell gives you the option to escape west or south.
The west wall is purposefully made as a blind spot, the tree (should probably be the more covering tree) is made for hiding.
3. No more ejection from the brig. The timers will open the secure door of the cell and is timed with the secure doors into the parole room. Here the inmate may be left with a potential option of being a nice prisoner and making his way to the parole room, or a bad one and breaking out the other prisoner from the room.
4. The parole room is a place where civilians have an option to interact with the inmate, but it also is a nice place to store the inmates stuff. The inmate has an option to leave when he's ready by pressing the button to the right and letting himself out (or potentially letting others in!)
Pros? Flaws? There's a ton of flaws yes, but I made sure they were FUN flaws, intentional to favor the prisoner.
![[Image: t6uPy7q.png]](http://i.imgur.com/t6uPy7q.png)
It's a bit bare, it's only a mock-up but here's the main differences:
1. Two double rooms intended to house 4 inmates. Now you're up close and personal to your inmate, you might as well get to know him (or shank him)
2. Brig is far more secure, but there's also new avenues of escape and shittery. Busting down the window of your cell gives you the option to escape west or south.
The west wall is purposefully made as a blind spot, the tree (should probably be the more covering tree) is made for hiding.
3. No more ejection from the brig. The timers will open the secure door of the cell and is timed with the secure doors into the parole room. Here the inmate may be left with a potential option of being a nice prisoner and making his way to the parole room, or a bad one and breaking out the other prisoner from the room.
4. The parole room is a place where civilians have an option to interact with the inmate, but it also is a nice place to store the inmates stuff. The inmate has an option to leave when he's ready by pressing the button to the right and letting himself out (or potentially letting others in!)
Pros? Flaws? There's a ton of flaws yes, but I made sure they were FUN flaws, intentional to favor the prisoner.