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Make rogue AIs more threatening
#29
Paineframe Wrote:Getting your laws reset isn't an attack, nor is it game over. It just means you're no longer allowed to kill people.
It's a game over in the sense that you're not rogue anymore. If you're the type of AI that likes being rogue and/or is trying very hard to NOT get your laws reset, anyone busting into your upload is pretty much attacking you, if not your interests. And some folks are more than willing to straight-up attack you anyways.

Paineframe Wrote:So cooperate with the traitor. Bolt doors and toggle APCs to support his activities. Or just make do with what little you can do. Nobody expects a lone AI to single-handedly murder the entire station, just like it's not able to do much else single-handedly (AI is very much a "helper", not a "doer") and you haven't really given a reason for why the AI should be good at killing people, other than "it isn't good at killing people".
Note that being a more threatening force to the station does not necessarily equate to being able to kill people; all I'm asking for is something beyond airlock controls. And, as SpyGuy just said, most people subvert the AI not to actually work with the thing, but rather to ensure that it doesn't have to worry about getting called out. Having license to kill people is sometimes an added bonus.

But the problem is, as mentioned before, people will be more than happy to stage a raid on your upload the moment they start thinking that you've been subverted. When that point is reached, it is very infrequently that the traitor who subverted you will actually bother going and stopping the hacking party, because they either are too busy traitoring, can't be assed, or don't feel like dealing with the chaos in such a tight space. This effectively renders you a sitting duck with very few defensive measures (the lone turret can be rather easily foiled by savvy enough crew members and/or a meatshield) by which to stop it. I don't claim to be an expert on how to AI, but I'd like to believe I've been in enough AI rounds to recognize that this is a nigh-consistent trend. Antagonists working with subverted AIs ends up being the exception, not the rule.

Being able to make AI-controlled cyborgs, I think, will give the AI more capacity for hands-on work. Still not phenomenally useful in doing as opposed to helping, but it gives the AI more agency, be that for destructive purposes or otherwise. Of course, this would require getting a willing crew member to slap a frame together for you, but I'd imagine most Roboticists these days would be overjoyed at having something to do.
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