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Make rogue AIs more threatening
#27
The way I see it, it's a similar problem that the blob had (and arguably still has) as far as usefulness is concerned. If a rogue AI can avoid suspicion for long enough, build itself up in just the right manner, and get a network of informants going, it can be an absolute terror to the station. The problem is that the number of times this DOESN'T happen vastly outnumbers the number of times it does. If an AI slips up even once or gives off the slightest hint of being rogue, folks are going to grab the hacking tools and then it's game over unless a cyborg or antag comes to the rescue, which in my experience, rarely happens. Similarly to the earlier blob, the AI has very few methods of defending itself in the event of an attack unless it has backup.

Spy_Guy Wrote:Plus, you can control the crew just by words if you have not given them any reason to doubt you.
The issue here is that being the AI can be reason for people to doubt you. If the AI does anything remotely against orders, if the robots are acting even the slightest bit weird, or if doors are just bolted/electrocuted in any location, people can be rather quick to blame the AI. The balancing act is massively difficult, and some kind of insurance that you can use as a panic option in case shit's hit the fan and you've got a hacker army on your hands would be nice to have.
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