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Make rogue AIs more threatening
#14
AI and Robotics are definitely due for some tweaking. Both suffer from a lack of things to do past crisis situations, and in the case of AI there's just some real UI problems.

I'd like to see a risk vs. reward aspect to the AI and the crew. Like, over the course of a round the crew can upgrade the AI to be more useful, but also more dangerous if subverted.
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