02-09-2015, 12:51 PM
Lantern Wrote:I admit however, that being a rogue AI can be more than difficult when there are no borgs around. But still, as it is, you can kill plenty of people as a rogue AI as it is. You just have to know how.The only bodycount a rogue AI is really able to rack up is through crew incompetence, (e.g. repeatedly running into electrocuted airlocks or into lethal turrets) cooperation with other antagonists, (a rare sight, as most antagonists are content to upload a rogue law, grab popcorn, and kick back letting the AI do its thing) or lightning fast reflexes with the door controls. (Incredibly difficult when you factor in lag and the less-than-optimal controls)
The overall problem is that the AI has no ability to effectively INITIATE danger. Airlocks and APCs can be hacked, turrets can be destroyed, shells are almost useless, and security cameras can be snipped, all of which forces the AI to hope that no one's competent enough to grab hacking tools. One crew member with electrical gloves and a blue toolbox, one single competent crew member can irrevocably cripple a rogue AI and render everything they can do absolutely useeless. The AI has to wait for crew members to bring themselves into danger, which is really difficult when you consisider how quickly rogue AIs get called out.
Hell, the fact that a pair of fucking gloves is all someone needs to be pretty much invincible to the AI is rather fishy in and of itself.