02-01-2015, 04:19 PM
Dabir Wrote:In E.Y.E, powerful and arcane rituals are required for really heavy augmentations, to keep your soul in one piece. I suggest that an excess of augmentations should lead to your body being taken over by hostile NPC AI.
Hahahahah, I totally forgot about that part! Sounds similar to the whole 'Cyberzombie' thing in Shadowrun: too much cyberware/augments and you basically become a soulless machine with no concept of humanity or remorse. So basically the standard SS13 character.
There definitely should be penalties for too much cyberware, though, preferably nothing that risks instant death or zombification. I personally think overuse or too much bodily strain should increase the probability of an aug going haywire or malfunctioning. Like I mentioned in my previous post, this could cause anything from mild annoyances to severe bodily harm, causing the user to really weigh the costs and benefits of installing and using too much cyberware. This could also probably tie in to the cyberware/augment power source too: would the user require batteries ala cyborgs, or would the augments be powered by Bioelectrics and the body's natural energy? While I thought the whole '1 candy bar = 1 punch' in Human Revolution was pretty dumb, maybe that system and that of the original Deus Ex could meet halfway? Different foods replenish different amounts of stamina or Bio Energy, but heavier cyberware and frequent use requires the user to ingest a LOT more food to keep up with the cost. At the very least it would make the chef a lot more popular. You could probably tie it in to some sort of antagonist role too if there were more 'Black Market Augs' ala the Nanotech Recycler and whatnot.
I realize it's pretty early to speculate on all of this, but I feel like SS13 could handle this stuff pretty well and make it entertaining to boot. Also speaking as a frequent Roboticist player I'd love more opportunities to create horrible amalgamations of flesh and steel!