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how do YOU like to traitor?
#42
Gleefully capricious, murderous, inexplicably charming asshole.

I usually get the surplus crate, or the old standby of voice changer/syndicate ID/whatever else to do gimmick shit. I usually completely ignore my objectives unless they present themselves to me or look funny to do, in favor of dastardly schemes.

I enjoy starting shit for the hell of it, but I don't pick a serious/deadly fight unless I have my back to the wall or I am absolutely certain I can win it with dirty tricks/preparations. My overconfidence has often led to my death, but it's usually in a funny fashion. It is very, very easy to make me not kill you if I'm on a rampage - stick out and be entertaining. Running and screaming has 50:50 odds on me chasing you down to kill you or deciding it's not worth the effort. Screaming about what I'm doing on the radio guarantees your death because that's just rude. Waving, throwing money at me, offering me tips, appearing utterly unimpressed, pieing me in the face, or calling me rude? That'll probably make me spare you, with maybe a punch or two for good measure. I might kill you anyway if that seems like it'd be funnier though, but I rarely permanently remove someone from the round if they're good sports (unless I'm Macho Manning.)

Always, always, ALWAYS make friends with the clown, or make the clown your amicable nemesis. A friendly clown makes everything much more entertaining, while a clown out to get you keeps you on your god-damned toes. Murdering a clown trying to clown at you is one of the biggest party fouls I can think of. If you are the clown, I wrote the clown traitor advice on the wiki. Additional tip: pick a specific crew member - ideally the first one to give a big reaction to your clowning - and torment them endlessly. Murder anyone who attempts to take your clown getup.

Mix up denying everything with admitting everything. Casually discussing crimes with security can set up great situations, as Weavel said, while denying the AI's wild and unfounded accusations of shapeshifting and devouring humans as you shapeshift and drain someone's DNA in the middle of the hallway is so balls-out insane that you'll sometimes get respect points from the crew and be left alone/given lax punishment. Note that sometimes the No Fun Allowed vigilantes will kill you anyway and you probably deserve it.

Wraith: EMAG EVERYTHING. Turn the entire station into an out of control vehicle of chaos. Promise to leave robotics/genetics alone if they crank out an endless supply of securitrons and firebots for you - and since wraiths can make Medbay an absolute hellscape, you'd be surprised at how often this blackmail works. Only take revenants and start massacring people after the crew has made a solid effort to kill you - if they never do, stick to just infuriating them and occasionally picking someone off here or there.

In general, try to be the antagonistic force from an episode of Sealab at all times. Set up situations in which the crew can do stupid/hilarious shit.
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