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Synergy with Pathology
#10
Karakoran Wrote:Here's ideas for them:
Radiation -> Increases the mutability of the pathogen (maybe also release radiation in low doses?)
Alcohol Resistance -> Pathogen releases antihol into the blood stream
Immolation -> Pathogen heats up the patient when infected, more like a fever than on fire. Can be injected into donk pockets as portable microwave.
Cryokinesis -> Similar, but instead cools the patient.
Cloak of Darkness -> Pathogen turns black, causes infected's blood, skin, other organs, etc. to turn black as well
Matter Eater -> Pathogen drastically increases consumption speed of anything inside the infected aside from blood and things used to treat pathogens like spaceacilin.
Dissolve -> Kills the pathogen.
Chameleon -> The pathogen is invisible to the naked eye or with the microscope. Can still be detected by health analyzer, though.
SMES Human -> Pathogen randomly releases short electric stuns to the infected.
And so on.

Like I said, nothing game-breaking, just nice little combinations to give Pathology something to do.

Better suggestion for chameleon.

>Chameleon--> Your blood and skin randomly change color every once in a while, organs also are random colors.
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