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Synergy with Pathology
#8
Karakoran Wrote:Here's ideas for them:
Radiation -> Increases the mutability of the pathogen (maybe also release radiation in low doses?)
Alcohol Resistance -> Pathogen releases antihol into the blood stream
Immolation -> Pathogen heats up the patient when infected, more like a fever than on fire. Can be injected into donk pockets as portable microwave.
Cryokinesis -> Similar, but instead cools the patient.
Cloak of Darkness -> Pathogen turns black, causes infected's blood, skin, other organs, etc. to turn black as well
Matter Eater -> Pathogen drastically increases consumption speed of anything inside the infected aside from blood and things used to treat pathogens like spaceacilin.
Dissolve -> Kills the pathogen.
Chameleon -> The pathogen is invisible to the naked eye or with the microscope. Can still be detected by health analyzer, though.
SMES Human -> Pathogen randomly releases short electric stuns to the infected.
And so on.

Like I said, nothing game-breaking, just nice little combinations to give Pathology something to do.

Radiation is a thing I think, cant say 100% on that,
Alcohol resistance is pretty much there considering it stays in your blood stream for maybe 10ish seconds
Immolation, cryokinsesis are things
MAtter eater is a thing,
Smes is a thing,
And chameleon would literally make it impossible to cure without super extensive trial and error
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