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Urs Dungeon - 1 and 2
#35
Not sure if this is intentional design or not, but the puzzles (from my observation, anyways) seemed to be rather simplistic, and most of them followed a simple "navigate a room full of hostile things, find a button to press/things to smack into other things, proceed" format. Furthermore, something that was brought up was that the puzzle segments ended up getting way too cramped for their own good and seemed to be more fit towards smaller expedition groups as opposed to the hordes that usually swarm the Urs Dungeon. Combat segments were top notch, though.
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