01-25-2015, 03:28 PM
I think all level 4 spells should at least include some form of direct damage-dealing capacity, because the wiz's objectives still generally call for the assassination of people. Some ideas I had:
Staff of Cthulhu - suggested this in it's thread, but what if an enhanced staff could apply random spell effects to whoever it hit every once in a while? So every once in a while some poor victim finds himself getting bonked and warped away, or blinded, or cluwned if the wiz gets extremely lucky. Maybe it works with a cooldown, so it's not more efficient than the spells themselves.
Bull's charge - at level 4, it works like phase shift, and when the bull materializes, it moves with the force of a meteor, busting through any walls in the way.
Pandemonium - should really get more random effects than 'spawn angry stuff'. Something like turning everyone in the vicinity into monkeys, or shrinking them, or swapping all their minds around randomly, stuff like that.
Knock - at level 4, can be aimed at a person and rips them apart from the inside-out, dealing massive brute and bleeding damage.
Blind - each enhancement increases the cooldown, but makes it last longer. At level 4 you get a perma-blind with a cool down of over a minute.
Doppelgänger - at level 4, spawns angry doppelgängers of not just yourself, but everyone in the vicinity.
Soulguard - the wiz gets some kind of life-draining move, and every time he drains a few people he gets another life. Maybe a bit too changeling/vampy though.
Blink - wiz gets X-Ray vision and can choose the exact spot he wants to warp to, within a certain range. If he warps into an occupied space, anyone there will be teleported to where the wiz previously was.
Warp - each enhancement increases the range people can be teleported. At level 4 people can be warped off the z-level altogether.
I tank it'd be hard to balance some of these, though. Ideally you'd have to balance it so every combination, especially all of the four-point ones are equally viable/fun to use, so wizzes don't just pick level 4 fireball every round and people just call the shuttle and hold up in the chapel with lazer guns if they so much as hear a wiz.
Staff of Cthulhu - suggested this in it's thread, but what if an enhanced staff could apply random spell effects to whoever it hit every once in a while? So every once in a while some poor victim finds himself getting bonked and warped away, or blinded, or cluwned if the wiz gets extremely lucky. Maybe it works with a cooldown, so it's not more efficient than the spells themselves.
Bull's charge - at level 4, it works like phase shift, and when the bull materializes, it moves with the force of a meteor, busting through any walls in the way.
Pandemonium - should really get more random effects than 'spawn angry stuff'. Something like turning everyone in the vicinity into monkeys, or shrinking them, or swapping all their minds around randomly, stuff like that.
Knock - at level 4, can be aimed at a person and rips them apart from the inside-out, dealing massive brute and bleeding damage.
Blind - each enhancement increases the cooldown, but makes it last longer. At level 4 you get a perma-blind with a cool down of over a minute.
Doppelgänger - at level 4, spawns angry doppelgängers of not just yourself, but everyone in the vicinity.
Soulguard - the wiz gets some kind of life-draining move, and every time he drains a few people he gets another life. Maybe a bit too changeling/vampy though.
Blink - wiz gets X-Ray vision and can choose the exact spot he wants to warp to, within a certain range. If he warps into an occupied space, anyone there will be teleported to where the wiz previously was.
Warp - each enhancement increases the range people can be teleported. At level 4 people can be warped off the z-level altogether.
I tank it'd be hard to balance some of these, though. Ideally you'd have to balance it so every combination, especially all of the four-point ones are equally viable/fun to use, so wizzes don't just pick level 4 fireball every round and people just call the shuttle and hold up in the chapel with lazer guns if they so much as hear a wiz.