01-22-2015, 02:13 PM
Ok, so we had a round with a very prolific (possibly traitor?) mechanic, where they pretty blocked off arrivals in a way with not just one, but THREE crusher traps (One was cloaked, the pathway to the bar, one blocked the chef's maintainence path, and there was another passable one the other way, but exiting out from between barber's and arcade, crushers were waiting one tile away.)
Normally, this would be okay. Where it reached overkill was when the things were ALL OVER THE GODDAMN STATION. Escape was blocked off in several places, making it almost impossible to go anywhere.
If flat out removing the crushers from being scanned is asking for too much, I request a massive spike in resources required to make them.
Normally, this would be okay. Where it reached overkill was when the things were ALL OVER THE GODDAMN STATION. Escape was blocked off in several places, making it almost impossible to go anywhere.
If flat out removing the crushers from being scanned is asking for too much, I request a massive spike in resources required to make them.