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Make genetic instability scale according to the mutations
#30
BaneOfGiygas Wrote:
Dr_Bee Wrote:-40 for not needing oxygen anymore? so I choose risking meat-cubing myself or just grab a set of internals and a oxygen tank. yea the instability numbers are horrible. just horrible. I say scrap the entire system for now and redo it entirely.
Combine this mutation with Cold Resistance and you basically have changeling-level spacewalking powers. This also lets you completely ignore plasma and other harmful chemicals in the atmosphere. This is not an insignificant ability.

Even so, Bad shit doesn't start happening until you hit -100, so I hear. So you're not going to turn into a meat cube for one singular mutation (save for possibly Mutagenic Field, but that's a given.) Or, at least, you shouldn't.

It starts any time you're under the natural 100 and gets progressively worse until you're a meat cube. I personally like it because it adds the risk that was missing from Genetics; if I try to brute force way too many mutations on a target, I risk overmutating the poor guy into a hunk of meat.

On the other hand, I did meatcube at around 70, so
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