01-22-2015, 01:38 AM
Incoming wall of text.
I have no idea why you spend so much time spent into growing and looking at the dishes, mine will grow where I can put in 4 samples into the DNA tester, ruin them all and then the dish will be at 30 again. Pizza taught me a trick and you can put the dish into the chem dispenser and make one of those groups with your ID with the nutrients and spam in 600 of them and never have to care about it again. I like the idea of a microwave to change the attributes though, that can almost be usually as long as making a tier 5 pathogen.
Finding out what a symptom is is easy, take a second to splice it with itself a couple of times and get several pathogens with all the symptoms and look at them in the microscope and bam, you know all the symptoms AND their tier. Plus, with the 'lots of fluid' symptom, this will tell you which it is, as they only change by tier and have the same functionality anyhow. I do not think the DNA tester should tell you about it, it, to me, just looks at the DNA and says "we've got these parts know tell us what to do and we'll do it, and if you're wrong it's going to die."
Again you're just growing wrong!
I like this idea a lot, I generally don't use pathology because it takes anywhere from 30-50 minutes to make a usable killing pathogen, depending on how lucky you are. This would allow me to indulge in random gimmicks while I watch as people turn to ash trying to create a cure.
Erev Wrote:The biggest gate when it comes to time and tedium is that you spend roughly half your round growing new pathogen. This leads to spending a huge portion of your time examining dishes and then syringing. This is boring and might need a partial rethink. You see, everything you do in pathology can ruin a sample - the DNA tester ruins a sample (or two), the splicer ruins at least one sample, the manipulator ruins a sample if you push it too far (and unlike botany we don't get a '%damaged' warning). Removing some of those losses would be a good thing, I beleive, and help speed things up and remove some of the tedium. Especially I'm looking at the manipulator and the idea of maybe making it like a reagent heater. You choose one attribute at a time and it raises or lowers it - moving quickly when at lower numbers (say -20 to 20) and then slowing down the higher (or lower) you go so that getting from 90 to 100 takes far longer than getting from 10 to 20.
I have no idea why you spend so much time spent into growing and looking at the dishes, mine will grow where I can put in 4 samples into the DNA tester, ruin them all and then the dish will be at 30 again. Pizza taught me a trick and you can put the dish into the chem dispenser and make one of those groups with your ID with the nutrients and spam in 600 of them and never have to care about it again. I like the idea of a microwave to change the attributes though, that can almost be usually as long as making a tier 5 pathogen.
Erev Wrote:I also think that we should be able to better eyeball what the symptoms are - either under the microscope or in the DNA analyzer. The fact that symptoms are round randomized puts a ton of effort into making anything at all already so it would be nice if we got something more specific than 'this virus produces lots of fluids' as there are at least three different mutations that appear to use that same exact text. It would be nice to see 'this virus seems to be perspiring' or 'this virus seems to be producing a red liquid', ect. At the very least it'd be nice to see what you've got in the DNA tester since you just put in the footwork to find the combo and lost a sample doing it.
Finding out what a symptom is is easy, take a second to splice it with itself a couple of times and get several pathogens with all the symptoms and look at them in the microscope and bam, you know all the symptoms AND their tier. Plus, with the 'lots of fluid' symptom, this will tell you which it is, as they only change by tier and have the same functionality anyhow. I do not think the DNA tester should tell you about it, it, to me, just looks at the DNA and says "we've got these parts know tell us what to do and we'll do it, and if you're wrong it's going to die."
Erev Wrote:My final quality of life improvement suggestion might be a machine that could be bought and built as an 'upgrade' of sorts. It would let you put a sample in and have a growth medium reservoir and would essentially be a better way to grow pathogens. Something that you don't need to babysit quite as much as your petri dish.
Again you're just growing wrong!
Erev Wrote:Finally, to speed up traitor access to pathogens and to encourage the curing of diseases perhaps traitor doctors should get a new item - a high telecrystal cost vial that contains a pathogen that starts off with a moderately high advance speed and suppression resistance and one or two symptoms in the tier 3-5 range including at least one method of transmission. The traitor could then tinker with his new pathogen further or just inject the first passerby and let the chaos commence.
I like this idea a lot, I generally don't use pathology because it takes anywhere from 30-50 minutes to make a usable killing pathogen, depending on how lucky you are. This would allow me to indulge in random gimmicks while I watch as people turn to ash trying to create a cure.