09-30-2012, 10:54 AM
Merudo Wrote:Questions
You're right! The staff isn't that great. But I believe it does make a better beatdown tool, and speedier corruption is nice.
I've never seen Sec stock up coffee. They're not that smart. Also, surprisingly few people know how to break out, and resisting isn't it. Also, the lowered body temperature is pretty crippling. And really, it's about delaying tactics.
Clown's Revenge goes off instantly, unlike Shocking Grasp. It leaves behind their items for you to steal as well, and there's no need to wait while you pry it off them. Most of the Wizard's simple stuns are pretty short-lived, and you're always on the run. Evidence isn't a problem for the wizard, the AI and the entire crew are already shrieking for your blood. Cluwnes can't talk and can barely move, so unless someone takes pity on them or they get lucky and don't trip a lot, they're not getting cloned. It's really about even power-wise with the Grasp, just depends on what you need to do. Some wizards take both.
Getting stuff like a baton or flash isn't always easy, security with sunglasses is immune to the second option, and flashes break and batons run out of energy. Blind is guaranteed to screw them up, unlike Warp which gets them out of your face but is generally only going to inconvenience them. Also, getting flashed just stuns you: blind makes you basically unable to see anything you're doing, so while you can move, you're going to be unable to do anything safely for quite a while.
At the end of they day, just pick what you like. It's not all about the optimal build.
As for my spells: Warp, Teleport, Clown's Revenge, Ice Burst. But it really depends on my objectives and what I feel like doing.