01-19-2015, 07:11 AM
I think the main problem here is that the blob is, even with flame resistance, incredibly vulnerable to open flames (atmospheric). Yesterday, 3 of us from server 4 jumped over to the low pop server 35 minutes into a blob round. Using combined flame throwers and plasma fire we beat the blob back to just a tiny scrap of it's former self before eventually succumbing (I set myself on fire in a massive plasma fire). We died, but again, that was three people late joining over half an hour into a round. Blobs are especially vulnerable to plasma fires since they've blocked up the fire doors, allowing the flames to spread as far as the atmospherics will allow.
Potentially easy solution [no idea about the coding]: make flame resistance powerful against open atmospheric fire (flame throwers and plasma fire). Perhaps to the point that the blob can't grow into active open flames but, like a cig wall, it isn't actually destroyed by them. That way welders, lasers, phasers and other limited weaponry become necessary. I don't know how difficult this would be to code, but it would make blobs that have been left alone and ignored long enough potentially lethal, rather than slightly annoying to the handful of people who bother to scoop up a plasma tank and throw it into a room.
Potentially easy solution [no idea about the coding]: make flame resistance powerful against open atmospheric fire (flame throwers and plasma fire). Perhaps to the point that the blob can't grow into active open flames but, like a cig wall, it isn't actually destroyed by them. That way welders, lasers, phasers and other limited weaponry become necessary. I don't know how difficult this would be to code, but it would make blobs that have been left alone and ignored long enough potentially lethal, rather than slightly annoying to the handful of people who bother to scoop up a plasma tank and throw it into a room.