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Buff Blob Mode
#11
Dr_Bee Wrote:an idea for offensive capability would be to blatantly steal from /tg/station blob mode and have people killed by the blob come back as NPC blob zombies. and if you give them robust AI it can be a pretty awesome threat. maybe give the overmind RTS like ability to command them, though I dont know how hard that would be to code.

I agree with this.

If there is one thing that /tg/ has done right is their blob. It is a force to be reckoned with since it can A)Build different types of blob tiles (reinforced blob, point generating thing, etc.) B) Create really scary blob spores that you can tell to attack people with and eventually turn their bodies into semi-robust NPC blobzombies C)Eat through everything -really- quickly and regenerate ridiculously fast once you have enough point generating tiles.


Hell, I remember an entire crew of 20+ players having an extremely hard time dealing with a single blob that was entranched in the chapel once. They had lhose static laser emitters, everyone with welders, and plenty of welding fuel.

I personally do not know how the blob is played on Goon, but it definitely needs to be some sort of RTS type of thing with controlable units.
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