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Buff Blob Mode
#4
One of the major problems is that a lot of the ways that one can kill a blob really, really quickly (plasma fires, flamethrowers, chembombs) don't take anywhere NEAR as much time to set up as blobs do. While it takes a blob a solid half hour to become a major threat to the station, a crew member can put together and start using a flamethrower in about two minutes. The only way blobs seem to be able to win is if most of the crew decides to not give a shit, and now that flamethrowers are back to their full power, even that isn't much help.

And here's one of the other problems: The presence of a blob is really damn obvious. Sure, there are plenty of other really damn obvious antagonist types like the nuke ops or the wizard, but those two antagonists have advantages that the blob doesn't have and won't ever have: Mobility, the ability to retreat from an attack, and in the case of the nuke ops, strength in numbers. The high density of people on the station and the pseudo-omniscient AI, when combined with the blob's distinct lack of anything regarding retreat tactics, make for a very bad time. If you are caught at any point before you're able to efficiently fight back against a welder-wielding crew, there's no way to escape whatsoever.
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