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[MAJOR UPGRADE][[ROBOTICS]] Cybernetic Augments
#8
Amuys Wrote:No skul-gun no deal
I don't know what that is. What is that?

atomic1fire Wrote:Some dumb ideas:


Magnetic Boots upgrade: Augments can now make use of electromagnets inside standard cyborg legs and treads, as a sort of impromptu space grip. This consumes power.

Stun glove upgrade: Augmentation engineers have discovered a flaw in the robot arms grounding design when used with puny human bodies that can cause electrical shocks. But since they figured out why and probably added some safety things it's now a feature ™.

Cooldown required in order to shock again.

Change robot butt powered to allow fart based space travel for a short burst, like how fart supposedly originally worked. (iirc nerds could fart in space to pilot themselves, but I could be imagining that)

I definitely like the mag boots upgrade. I'm not entirely certain about the stun glove upgrade, mainly because shocks are supposed to overload the AED, but I guess discharging power from the arms is different from a shock. I like your idea for the butt, making it like a jetpack so that it can allow for movement in space, but I also REALLY like my original one. Maybe there could be multiple butt augments?
How upgrades would work is beyond me. Maybe you install them into your AED? Works like borg upgrades, you can have a maximum of 3 upgrades.

BaneOfGiygas Wrote:I've got some ideas for emag functionality. Feel free to comment on specific entries.
  • Cyborg Arms - Causes you to uncontrollably punch any nearby people, a la bath salts. If there aren't any people around, you punch yourself occasionally.
    Cyborg Legs - Causes frequent bursts of movement confusion, or CONSTANT movement confusion if you want to get really evil.
    Cyborg Treads - Turns the wearer into a living segway, making stopping incredibly difficult and causing a collision with anyone you hit.
    Cyborg Heart - When shocked by a defib, the heart explodes, stops, or does some other kind of incredibly nasty thing.
    Cyborg Butt - Wearer becomes completely unable to fart. Truly the most heinous out of all of these.
    Cyborg Eyes (General Vision Enhancers) - Gives you heavily decreased vision range.
    Cyborg Eyes (Thermal) - Looking into heat sources like plasma fires, trying to weld, or anything else of the sort will cause a hefty dose of burn damage, stun you for a time, and cause permanent blindness if you stare too long.
    Cyborg Eyes (Meson) - Makes everything appear really damn dark.
    Cyborg Eyes (Laser) - The laser bounces off of reflective surfaces like windows. Furthermore, if the wearer has any kind of glasses on, the laser will reflect right into their eyes, cause permanent vision loss, and a whole lot of burn damage.

I like all of those, however I kind of expected people to want emagged AED's to make them superpowered, but I guess it's more interesting turning everybody into blind, flailing monsters.

Frank_Stein Wrote:I think some general implants could also impart some upgrades.

Some rando ideas:
-an internal radio

Critcal health revival and recovery system. Injects certain revive chems, stimulates heart when owner enters crit. Loudly beeps to alert others.

-Radioscoper. Gives more details on examination of certain things. For instance, it will tell you the contents of people's pockets, if they have implants.

-Hacking upgrade that lets you slowly patch into door controls and computers

-Explosive protection field. Detonates fired and thrown explosives before they come close enough to do major damage.

All of them could run off the AED power system.

I thought of the internal radio, but I didn't really know what it would be. An antenna? Maybe. Would the antenna have an active functionality? I don't know.
I also like the idea of an internal chem reservoir that functions like an injector belt but in your body. However, I'd like to avoid things that produce chems in your body from nothing, because that's more of a genetics thing.
Radioscoper is also interesting, I assume it'd be an eye upgrade. Perhaps for unpowered functionality it gives you short range x-ray vision, powered functionality gives you x-ray vision and lets you see into people's pockets, and electro interference causes blindness and radiation because of the x-ray generator?
An implant that functions similarly to the thing that borgs can do with doors that aren't linked to the AI would be neat, but it would need to have downsides. It would of course NOT work off the AI grid, so in order to network with any door you'd have to hack it, even if you have access to it. Maybe this would come from having a cyborg head? However that'd work. Unpowered would allow you to see which doors are shocked, powered would allow you to actively hack a door, electro interference would cause brain damage.
I'm not really sure how I feel the explosion protection field. I kind of don't like it. However, that's just me.

Amuys Wrote:Target circuit pulse: Basically a mulitool you can use without a screwdriver and from a distance

That sounds great, but I think it should require the maint panel to be exposed. Doing it from a distance makes sense so you can avoid shocking yourself and overloading your Augments, but considering you're sending a weak electrical impulse through the air to a wire you should at least have to have the wire exposed via opening the maint panel.
Have it be an upgrade to the cyborg arm that you plug into your AED.
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