01-18-2015, 01:36 AM
cgrn10 Wrote:pizzatiger Wrote:I have a question. Whats even the point of doing all this other then people are jelious of genetics, All i can tell is this is a bunch of small murder toys an Robotic dude can quickly build and control.
There need to be a general use for the station like genetics can give people resistances to bad stuff and even has some fun non-weapony mutations while everything your suggesting is a bunch of weapons attached to a remote control that isn't useful to anyone except the user
Genetics isn't useful to the vast majority of the station. They sit in there being power mongers until no one can kill them by any means. Hardly ever do they distribute they're 'precious' to the station.
I once gave the MD free radiation resistance.
In terms of murder toys the roboticist can already emag firebots, securitrons, medibots, and floor bots for more then enough murder.
It's just not as fun when you aren't traitor because A. people rarely get borged and B. The only other thing to do as roboticist is make not emagged bots and hopefully someone finds them useful.
Sure you got implants like machine talk but there's no real fun to them.
Otherwise Roboticist is a job where you sit and hope someone dies and genetics gets blown up because otherwise there's nothing to do.
I think implant research could be cool, e.g more useful crap via implants.
Also drone research, with more station vehicles and buddies and borgs would be neat.
Robotics used to have research, but the old way wasn't very fun. Now we've gone in the opposite direction where genetics is more fun if you're looking for a challenge, but now there's not really a line of "hey can i have borg" forming at robotics.
Short of a borging artifact at least.