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Official Traitor Items Discussion Thread (Wonk)
I spitballed this idea on the SA forums and someone liked it, so here we go:

Ghostbuster's Kit
Janitor-only traitor item. Box contains:
One (1) Ghostbusting jumpsuit. Just like a normal piece of clothing, except when wearing it npcs do not attack you. Can be endlessly exploited to zip around drones, drag wendigos and spider queens to the station, or used in conjunction with...
One (1) Spray bottle filled with Ecto-Cooler. Ecto-cooler is actually just anima. Sure, you can create anima in chemistry, but the janitor doesn't start off with access, and besides that takes time. Throw on the jumpsuit, spray this shit around the room, and before the HoS can fuck off into space the entire station is filled with dancing mops and sponges. (That want to kill everyone) Nab the Apprentice Cap and throw on a bathrobe to put on your very own performance of Fantasia!
One (1) pair of Ecto-Goggles. Are actually just thermals. Pretty damn useful for quite a lot of traitoring activities.
One (1) Proton Pack. A bulky backpack that can be wrenched and unwrenched from the ground. Checking it tells you what the power level is, if you take it off and wrench it to the ground over a powered wire, it will automatically begin recharging from station power. Can hold a lot of power, which is good because the next item is quite power-hungry...
One (1) Particle Thrower. A phaser-looking gun, on it's own it's useless, as it doesn't have a power source. However, when you're wearing the power pack, clicking on it (Or hitting PgDn) activates a stream of lightning that slowly drains the charge on the backpack. It's completely nonlethal to humans, however it will stun them. Since it runs off of a portable power source, you can carry it on the go. It fires it's particle stream 5 squares in the direction you're facing.

Best strat with the whole shebang would be to anima a room full of objects, zap anyone that comes by, and let your ghostly pets beat them into submission. There's a lot of mileage you could get out of this with alternate playstyles, though. The anima spray bottle is 100 units of fun times, available instantly at the start of the round, for a variety of griffing purposes. The jumpsuit is pretty damn powerful if you decide to just trash your gear and break into the podbay and/or telescience. I can imagine that solarium runs would be simplified heavily if a traitor janitor is willing to play along. The proton pack/particle thrower is dancing around the verge of overpowered, for how fucking good it could be.

Most of all, however, the real key here is that it's janitor-only. Make it ten telecrystals so it's an all-or-nothing thing. The fact that janitor is pretty much the lowest man on the totem pole, and no innate access to any of the things that would really make this item incredibly powerful, acts as a sort of self-balancing mechanism. It's even more overt than the meatcube compactor, as soon as anyone sees any of these things, the jig is up immediately. So you go all-in here, with however you want to play your gimmick, because janitor doesn't have the tools needed to do everything with this all at once. What do you think?
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