01-12-2015, 05:27 PM
I like the progression and ability tiers and trees. I think they could use a little more shuffling around? Like, for instance, if we look at Tier 1 abilities, only two of them will actually help you catch victims, Still Blood and Chill Blood, and they are in two different families.
I think maybe a better way to go about this would be to break the ability families up into clear Offensive/Defensive/Supportive and so on categories, making all family trees open with the first tiers free but weak, and then limiting how many times you can upgrade so that you can't reach all the highest tiers in each family.
I think maybe a better way to go about this would be to break the ability families up into clear Offensive/Defensive/Supportive and so on categories, making all family trees open with the first tiers free but weak, and then limiting how many times you can upgrade so that you can't reach all the highest tiers in each family.