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Construction mode feedback thread
#44
We need a way to power doors, that aren't in a direct area (I want my functional fluff rooms damnit!)

Can't seem to power cell chargers

A way to upgrade the mineral magnet would be nice, A 15x15 magnet is cool, but not having an afficient way to get rid of the 7x7 one is kinda annoying

Unless I'm missing something, valuchimps are stupidly hard to get, they're not in chemistry kits, and the only one I can think of to scan is on the biodome, which requires a computer core & telescience (160K $), not to mention the nuisance if you don't have a second person to TP you, because portals will probably kill your power pretty quickly

Fluff objects please? Things like shuttle engines (albeit useless)

Disposals starter kit anyone? Or am I just to big of a nerd?

There's 1 deconstruction device, on the entire map, that's not a lot, know how easy it is to lose that one? Very easy

A way to reverse the blueprint marker would be cool, so the sprite of what you're marking would be as if you're on the opposite side of the turf, helps for corners

The space pod & general fab in the pre-spawned construction area have no schematics
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