01-08-2015, 08:13 PM
Silvercloud29 Wrote:There has been rounds I been the CE. And while doing things. (Managing my departments. checking on engineers, miners, etc. Fighting engine fires) I come across people who are killed doing their job.
I always have a full toolbelt on me and insulated gloves, SPECIALLY when I am the CE. So I drag the poor miner, engineer, whatever to medical to get him cloned. Normally I will bring him to the lower door. To see a pile of corpses just sitting there! ROTTING! Because the geneticist has their heads stuck up their own ass! So then I would hack the door open with a screwdriver, multitool, crowbar.
Then get bitched at by these assholes with superpowers because I broke into genetics after knocking on the window. Because I, THE CHIEF FUCKING ENGINEER is the one that is SCANNING PEOPLE INTO THE CLONER!
You know shit is BAD at that point. WORST PART IS! That happened WAY more then one time.
One time I end up having to clone people. I had to shoot a geneticist with a wavegun because they started attacking me for using the cloner. (This was before the Less than Lethal weapon was allowed to be acquired by heads of staff) And he wasn't even a traitor at the end of the round.
Something REALLY needs to be done.
Hmm. I think this is one of those 'A rotten egg spoils the bunch' situations. I primarily play as Janitor or Roboticist when I'm on and I've seen all sorts of Geneticists. Some of them are so absorbed by research that I legitimately wonder if they're braindead, other times they've been my best buddy. I guess what I'm trying to say here is for every bad geneticist story people have, there's gonna be another player talking about how competent and nice they/their geneticist was. I don't think it offers much to the discussion by saying 'THESE GUYS ARE A PLAGUE' or 'THESE GUYS ARE GREAT AND EVERYONE ELSE IS A MORON', nor does encouragement of vandalism or violence, so let's talk about other means to solving the issue.
On one hand, I agree that the lower entrance is 90% of the time more effective than the top entrance. The geneticist can easily see a person with a body in tow this way and if that doesn't work I find that a knock or two on the glass is sufficient. The morgue chute works too, as does the Medical Frequency, but those aren't nearly as effective as shoving the body right in the geneticist's face.
I think the big issue is that the top entrance is just too far away from where the geneticists tend to hang out. Most of the important tech is located near the bottom while the top is dominated by a few lockers and some desk clutter. I'll admit I have little experience in genetics (aside from taking people there and cloning them when I can get access), but would anyone object to the genetics lab simply being made smaller? It really doesn't need to be as big as it is and if the gene consoles and cloners are closer to the rest of medical, it will be much easier to hear knocking on the window or things of that nature. I'm pretty sure someone suggested that already, but if not I think it would eliminate most of the problems. Geneticists get a chance to see and hear their patients better, and a mountain of bodies doesn't pile up just out of sight.
Worst comes to worst there can just be a red arrow/line on the medical tiles leading to the lower door complete with a 'cloning drop off' in neat little letters. That'll steer people in the right way at least, and it's often done in most hospitals.