01-08-2015, 11:50 AM
While round types and items that allow players to influence whether they become antagonists or not do present problems, as has been mentioned, such as alien mode, artbox, revolution mode; and this was my first thought on this matter, this item seems more in-line with present items such as the roboticist syndie-cyborgs, vampire thralls, and mindslave implants.
Overall I think this is a workable item, with one adjustment:
I personally don't think the shroud should be reusable. 6 TC isn't a huge investment and leaves more than enough for the chaplain to get a projectile weapon and wreak some traitory havok, and there's tons of items on the station for traitors to go about their nefarious tasks. If the shroud is reusable that puts it head and shoulders above the other, albeit slightly cheaper, ally-making options. And that really discourages careful use of shroud and preservation of the body. Why should you care if one corpse rots when you can just go grab/make another? There's never any shortage of corpses by 20 minutes in.
That said, the shroud should use similar code as the cloner to determine if a corpse is viable. If the player is rotted, nothing happens of course. If the player has logged out the shroud should project some suitably spooky message to that effect ie "The dark shroud glimmers hungrily for a moment then fades to a forlorn black. Perhaps the spirit has fled?"
A few other thoughts:
- When functional, the shroud should emit a soft green light, making it easier to identify (similar to the powersink) and encouraging better hiding. Otherwise I'd just chuck the corpse on the solar wing, or in the owlery behind a tree and forget about it.
- When the wraith is banished the shroud and corpse should crumble to ashes
- If the shroud is removed from the corpse, the shroud crumbles to ashes in the holder's hand and the corpse rots to a skeleton.
Overall I think this is a workable item, with one adjustment:
I personally don't think the shroud should be reusable. 6 TC isn't a huge investment and leaves more than enough for the chaplain to get a projectile weapon and wreak some traitory havok, and there's tons of items on the station for traitors to go about their nefarious tasks. If the shroud is reusable that puts it head and shoulders above the other, albeit slightly cheaper, ally-making options. And that really discourages careful use of shroud and preservation of the body. Why should you care if one corpse rots when you can just go grab/make another? There's never any shortage of corpses by 20 minutes in.
That said, the shroud should use similar code as the cloner to determine if a corpse is viable. If the player is rotted, nothing happens of course. If the player has logged out the shroud should project some suitably spooky message to that effect ie "The dark shroud glimmers hungrily for a moment then fades to a forlorn black. Perhaps the spirit has fled?"
A few other thoughts:
- When functional, the shroud should emit a soft green light, making it easier to identify (similar to the powersink) and encouraging better hiding. Otherwise I'd just chuck the corpse on the solar wing, or in the owlery behind a tree and forget about it.
- When the wraith is banished the shroud and corpse should crumble to ashes
- If the shroud is removed from the corpse, the shroud crumbles to ashes in the holder's hand and the corpse rots to a skeleton.