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Genetic Combination Map
#89
I haven't played with genetics now that this has been put into effect, but some way of preventing every single geneticist from becoming ice-bending, super-farting, spontaneously-combusting, telekinetic, object-eating, space-proof, laser-shooting assholes encourages one thing that's really important...

Sharing superpowers with non-geneticists! GASP!

With the ability to load themselves up with enough superpowers to be the entire X-Men at once, geneticists had no reason to put their shiny powers into other people when they could be looking for more powers to put into themselves. But now that they can't, they're forced into being a bit more generous.

That being said, however, perhaps some number tweaking might be necessary. Not even being able to have two mutations at once without mutating more and taking damage is...not good, and inhibits the whole thing perhaps a bit more than is necessary. A limit of...I dunno, two or three, maybe four mutations per person sounds good.
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