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Remove the Genetics job and
#40
salix_catus Wrote:Doctors DO help people lots. you get the sorts that stay in medbay and help people who come to them dying. then you get the paramedic sorts that patrol the station with healthgoggles, looking for injured people and responding to calls for help.

Just to add another point, this paramedic role is my favourite to play (if I'm in a helpful mood) and there are so many people who would rather stagger from the bar to medbay than wait two seconds for the paramedic chasing them to give them an injection and a healing patch. One round I made a load of health implants and offered to give them away, first come first served, and no-one took the offer. I feel like there's a weird culture on this 'social game' where people just expect they won't be helped, don't do anything useful to get help, and then whine about how useless the other players are (not the majority, but a notable vocal minority).

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Most geneticist players in this thread have been saying 'Yeah we want to help, here's what we'd like to make us less paranoid' and what's been implemented is a system to motivate them to clone when that is not actually the issue. I mean, the cloning bonus is a good idea so I'm not slamming it, but I'm not convinced it's actually related to the reasons geneticists are reluctant to clone/miss out on corpses.


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