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Chaplain Traitor Item: Death Shroud
#5
This is actually a pretty cool idea. The 6+ telecrystal cost, combined with there being only one chaplain on the station, actually balances this quite well, as this means there is only one extra wraith. The Shroud not affecting the chaplain prevents the habit of every traitor chaplain becoming wraith, ease of destroying the wraith (Constant connection to a tangible object.) and the difficulty it takes for a wraith to become dangerous prevents this from being hideously over-powered. The only problem I could see is that this might lead to art-box-esq (Or even Alien-Mode-esq.) scenarios of people committing suicide to become an antagonist, (Situations that allow a normal player to become antagonist through choice and easy action are generally extremely frowned upon.) though the requirement to be dead and there being only one shroud reduces this problem.

Would removing the shroud and then placing it back on the body cause the wraith to lose all its wraith points (Or whatever they're called.) , or would it be conserved on the ghost?

Also, would giving these wraiths a different sprite be a good or bad idea? If this ends up being too powerful this could be a good nerf, since seeing a fancy-lookinh wraith means that the chaplain is always a traitor (Barring Admin fudgery.) and that the crew needs to go body hunting.
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