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Empty Servers in the US
#13
Things which are contributing to the perceived lag on a server:
  • Tick rate
  • Server specs
  • Player count

The first two, you have no control over. Clearly, these specs are the best currently on #4, however, at and above 40 players, these advantages begin rapidly degrading, becoming nearly unplayable after hitting 50. This is why I'm saying everyone that actively refuses to play with 20 people when there are 60+ on #4 is contributing to the problem of the lag. We're not going to give you shit if you play on #4 anyway, but don't be vocally outspoken when it is repeatedly suggested by admins in OOC that you should divide so everyone can have a smoother experience.

Things which do not contribute to the perceived lag on a server:
  • Physical location
  • Country
  • Continent
  • US or EU

This cannot be stated enough. We're working on improving the hardware and software infrastructure under each of the servers as well as the elimination of the lag, and the million concerns that keep arising about how the US servers feel are much less valid now than they were a few month ago, and it is quite clear that since US and EU based people perceive basically equivalent performance on the US servers, it is logical to conclude that distance only affects lag minimally. This is not Counter-Strike, people.
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