01-13-2013, 09:52 AM
btek Wrote:Ok, I read a few pages and I still stick to what I said. You're all trying to get security to act "proper".In my second post in this thread:
Coolguye Wrote:I'm hoping to more get nuts and bolts that there's no guidance on, anywhere. Most other jobs have step by step instructions to being 'good'. A Roboticist should make these upgrades to be 'good' to the cyborgs, the Botanist should grow weed like this to be 'good' to the fuckoffs on the station, whatever. There's no such specific help for Sec.
There is no mystery as to what I've wanted here. I spelled it out very early. I even yelled at people a few times to get them back on track when they started getting off that subject. The point was specific help for sec on how not to be shit when the fucking page has a big red square up top telling them not to be shit.
Quote:There's all that power but comes at the cost of going horribly wrong for you based on your own decisions. If everything is premeditated then where's the fun?It isn't, since half the paths on the wiki end in vagueries for people to fill in. In particular, the high arrest for people who have been caught with traitor gear specifically tells you to bring in others to figure out a punishment for them, and only prescribes a boring brig punishment as a last resort for the terminally uncreative.
I think part of the reason we're talking past eachother is that I think these nuts and bolts are really important to communicate, and you don't, figuring that everyone should just sort of magically figure it out through experience. I'd agree with you if we were talking about some process with a specific payoff, like basically anything in Science, or fucking around with building. There's some cool stuff you can do there. Security kind of goes all over the place and it very often ruins everyone's day when Officers don't know their ass from a hole in the ground. Also I'm just going to say that I think part of your mindset comes from the fact that you love to screw with everyone, everywhere, and half-decent Security Officers are what most often ruins btek's fun. That sort of mindlessly selfish thinking is what got you the nameban you still can't get lifted and nearly made popecrunch permaban you when you were smoking harmful shit in Chemistry for the billionth time. So yeah I'll be generally civil with you but I don't think you've got a huge amount of room to talk about this.
Shoddy Wrote:Do we really need all this to tell us how to be good officers?I fed a prisoner Unstable Mutagen that a chemist gave me because he wouldn't stop being shit! Now he's too busy having epilepsy and blindness to be shit! I didn't beat the shit out of him so it's okay, right?? I'm a good Sec Mans, right???
We already know how to be good officers for christ sake, educate the people who don't or don't, Everyone here knows what to do, RULE 1: DONT BEAT THE SHIT OUT OF PEOPLE
And then the entire rest of the world goes "no, that's not alright, you're an awful person." Then you move onto Discount Dan's, but whoops, that can cause disabilities too! Okay, fine, now I'll just take some sleep toxin and inject that, the sleep mimics brig time! But no, that's awful too because inevitably someone who's sleeping gets their shit robbed before they can wake up! But none of these had me laying a finger on the person, why is it bad???
Every half-cocked rule list that's been thrown out is fucking terrible, has huge gaps, and doesn't even cover a quarter of the situations people run into as Sec. I wouldn't think this was such a massive problem if a badly informed or misguided Security Officer couldn't ruin so many peoples' days. Being a badly informed and misguided Security Officer is also not fun when you find yourself abruptly in a confrontation with an admin who might not be feeling like giving you the benefit of the incompetence doubt today. If we want to say that ignorance is no excuse for being awful at Sec, we should fucking have a resource that makes it nakedly clear what awfulness at Sec is.
Also the wiki article says like 3 times that killing traitors you've apprehended isn't a great idea because boringness, though the reality is that the more aggressive a traitor is the more likely he will be to get butchered by his own weapons the second he falls down.