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Change Nuclear Emergency to require 3 disks.
#15
BaneOfGiygas Wrote:I think that, instead of having multiple disks, the disk or other associated piece of technology should be kept in a safe somewhere, maybe in the communications room above the bridge, maybe in security somewhere, maybe under the rug in the bridge, I dunno. But keeping it in a PLACE instead of on a PERSON would, I think, help balance things out and prevent one potentially stupid person from being the deciding factor in the crew's livability.

I see you've never played a syndie round where the (stupid) captain decides its a good idea to hide the disk in a box in crate somewhere and forget about it.

Syndies have pinpointers. They know where the disk is. This is why you are a terrible captain if you don't take the disk with you during a nuke-op.


I'd rather have a captain running around the station getting piss ass drunk and farting on everyone as long as he had the disk as opposed to leaving it alone in a box somewhere where its vulnerable. At least then its moving around and you actually have to kill and loot someone to get the thing instead of opening a box/safe.

TL;DR : People have tried keeping it in a place and they're terrible and the round ends in 3 minutes. No.


Actual Idea input: Honestly this is how I think it should have been too. Have the code broken up between 3 disks held by the 3 highest ranks on station with pinpointers tracking the nearest uninserted disk. From experience I can say it's far too easy and quick to win as a nuke-op just by going in stealthily and sabering the captain as he undoubtably farts around the station. Or blowing a hole in the station and robbing him as he's flattened by the explosion. Or pointblanking him with any gun then promptly robbing him. Basically, the survivability of one person in a game where it's incredibly easy to murder a singular person shouldn't determine the teams result. At least make it 3 so it takes more than half a minute for the syndies to win.
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