01-02-2015, 11:40 AM
BaneOfGiygas Wrote:The problem here is that syndie rounds frequently hinge on, as mentioned, how competent the Captain is. Incompetent Captain who thinks it's an awesome idea to space the disk? Syndies win. Competent Captain who enlists a security posse and actively organizes efforts to hunt down Syndies instead of getting piss-drunk and passing out in the bar? Suddenly, the syndies have a bit more trouble. Couple this with the fact that the Captain is not even EXPECTED to be competent and suddenly you have a recipe for frustration all around.In addition, if you are captain with the disk you should have some form of a suicide bomb on you (erebite will work as well), this wont stop the syndicates if they catch you, but it will certainly delay the nuke squad and possibly kill one or more of them.
I think that, instead of having multiple disks, the disk or other associated piece of technology should be kept in a safe somewhere, maybe in the communications room above the bridge, maybe in security somewhere, maybe under the rug in the bridge, I dunno. But keeping it in a PLACE instead of on a PERSON would, I think, help balance things out and prevent one potentially stupid person from being the deciding factor in the crew's livability.