01-01-2015, 03:57 AM
Happy Annual Security Thread
First of all i'm going to go out on a limb here and say that I play HoS alot. Probably grossly so.
I agree with the idea of balance. See the thing is about being a HoS is that you have a lot of control. What you do with that isn't entirely up to your discretion, within the rules of course. The point i'm trying to make is that you have what most people dont.
Such as:
A) Guns and Access.
You have the ability to get tons of different guns. The armory has two different kinds, and pod weaponry too. You also have qm access which allows you to get those sec crates. What many don't expect with guns is that while, yeah different ways to kill/stun a guy, it's also a significant gift you can give to another. Giving a gun to another player, whether it be security/civilian that has helped your ass/the tormented clown, is that it places an amount of trust in the player. It's a guy that has your back and more often than not that guy will nab a traitor for you but still respect your orders and not kill them if requested.
B) Robustness.
Now while robustness may vary, its a true fact that the shit you have access to will factor in it. Some may have mastered the art of chair flipping. Others may know how to actually effectively use a flash. You might have damn good aim (I don't). All Hos's I find have different load-outs and tactics of kicking butt which is great but it's not the level of robustness that will earn the respect of the crew. Sometimes mercy is key. It's not that big a deal to clone a traitor. Show that you are the law and that you'll see that this man has his day in court.
The link between A and B is that you're the godamn Head of Security but you still gotta earn your respect. Playing a gimmick is fun and sometimes being a turbocop is necessary but if you're laying in an open hallway and people are walking over your corpse then you've done something wrong, bar the fact that your dead of course.
With respect, a hos can do alot of things, have a tight control of certain aspects such as keeping security secure or having a reliable doc/genetist/etc. The clown can be a useful ally if you know how to communicate with the beast as is the dangerously stupid staff assistant.
I find respect comes from how much fun you can put into a game. Fun can be measured by death. More dead people = less fun. Sometimes that includes antagonists. A pretense really, but antagonists are the whole point of your very existence on the station then it would probably better to keep the alive. Use your head.
First of all i'm going to go out on a limb here and say that I play HoS alot. Probably grossly so.
I agree with the idea of balance. See the thing is about being a HoS is that you have a lot of control. What you do with that isn't entirely up to your discretion, within the rules of course. The point i'm trying to make is that you have what most people dont.
Such as:
A) Guns and Access.
You have the ability to get tons of different guns. The armory has two different kinds, and pod weaponry too. You also have qm access which allows you to get those sec crates. What many don't expect with guns is that while, yeah different ways to kill/stun a guy, it's also a significant gift you can give to another. Giving a gun to another player, whether it be security/civilian that has helped your ass/the tormented clown, is that it places an amount of trust in the player. It's a guy that has your back and more often than not that guy will nab a traitor for you but still respect your orders and not kill them if requested.
B) Robustness.
Now while robustness may vary, its a true fact that the shit you have access to will factor in it. Some may have mastered the art of chair flipping. Others may know how to actually effectively use a flash. You might have damn good aim (I don't). All Hos's I find have different load-outs and tactics of kicking butt which is great but it's not the level of robustness that will earn the respect of the crew. Sometimes mercy is key. It's not that big a deal to clone a traitor. Show that you are the law and that you'll see that this man has his day in court.
The link between A and B is that you're the godamn Head of Security but you still gotta earn your respect. Playing a gimmick is fun and sometimes being a turbocop is necessary but if you're laying in an open hallway and people are walking over your corpse then you've done something wrong, bar the fact that your dead of course.
With respect, a hos can do alot of things, have a tight control of certain aspects such as keeping security secure or having a reliable doc/genetist/etc. The clown can be a useful ally if you know how to communicate with the beast as is the dangerously stupid staff assistant.
I find respect comes from how much fun you can put into a game. Fun can be measured by death. More dead people = less fun. Sometimes that includes antagonists. A pretense really, but antagonists are the whole point of your very existence on the station then it would probably better to keep the alive. Use your head.