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Make blobs out of reagents like golems
#12
BaneOfGiygas Wrote:I know for a fact that I've kamikaze'd a blob as an RD with a pyrotechnic pill mix, so yeah, it's safe to say that blobs are still damaged by proper fire.

On the subject of no one knowing how to deal with blobs: The problem is not that no one knows how to deals with blobs, it's that no one gives a single airborne shit about blobs. I've played a game in which I discovered a blob near the main hallway and starting wailing away on it with a welder after having announced its presence over the radio, and I counted at LEAST three people who passed by me without even a "Hey do you need some help there" or any attempt at assistance whatsoever. However, maybe that misrepresents the general mindset on blobs, I dunno.
I'd say it's more of a situation of the blob being a huge bitch to deal with.

Flamethrowers? Broken.
Welders? Blob regenerates too quickly for it to be effective.
Plasma fire? Banned.
Fuel Tank bomb? Nobody is smart enough to listen when you say "Get the fuck back".
Smaller fuel can bomb? Second verse same as the first.
Beaker bombs? Too much time for not enough effect.
Eye lasers? Genetics is too concerned with becoming a TKing Hulk with super jumps who can do literally nothing because they don't find those mutations until the shuttle arrives.
Normal lasers? Nobody will authorize the purchase because they think you might be a traitor.

If the question is "How do we make it easier to defeat the blob" then the answer is "Fix the god damn Flamethrower".
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