12-27-2014, 12:41 PM
So we have telesci areas that are dangerous but are the exact same every round. Considering the admins have a dungeon creation tool thing, I thought that could be put to use in something cool for every round. I'll sum it up in easy to read pinpoints.
-Meant for heavily equipped parties
-Fixed telesci dungeon entrance room on the centcomm z-level that is the same every round
-Entrance room is attached to a reserved section of the z-level where a dungeon is randomly generated at map loading, walls and everything
-Traps, monsters, cool items, puzzles, etc
-Has to end with some final boss or huge mob of monsters
-Can draw from different tilesets (Ice, abyss, station, etc) to create a themed dungeon, or be completely random
-Meant for heavily equipped parties
-Fixed telesci dungeon entrance room on the centcomm z-level that is the same every round
-Entrance room is attached to a reserved section of the z-level where a dungeon is randomly generated at map loading, walls and everything
-Traps, monsters, cool items, puzzles, etc
-Has to end with some final boss or huge mob of monsters
-Can draw from different tilesets (Ice, abyss, station, etc) to create a themed dungeon, or be completely random