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Engine Bonuses
#1
So, we used to have it so that the station was constantly without power if the solars weren't set up and the engine wasn't on. Now the solars are automatic and the only thing that pulls enough power to be impacted by having a functional engine is telescience. Frankly, telescience isn't using their portals enough to make it worth it most of the time and I was trying to think of other ways to encourage engineers to get the engine running. So, if the stick was a bit much, how about a carrot. Bonuses for various departments when the engine is above certain levels, though capping out to prevent them from being ludicrous when we are hitting galaxies worth of power levels with the engine. Some ideas:

Genetics: Reduced cost/research speed with additional power. Perhaps reduced clone vat time as well.
Robotics: Reduced re-writer time. Increased power charging on borgs. (Actually, all power chargers on the station might get a boost.)
Quartermaster: Additional traders able to be contacted due to increased power to communications. (Maybe also allows an optional slightly shorter shuttle call?)
Botany: Better lighting means healthier plants (finally a way to boost endurance!) or larger plants.
Science: Telescience same as it is now. Reagent heater/coolers work faster (as does the chef's).
Mechanics: Some new, fun, high energy components?

More suggestions are certainly welcome for other roles as well!
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