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STG rules thread
#3
CaptainBravo Wrote:this needs other classes of cards besides spacemen. im gonna suggest item cards get classified like in-game i.e. the size of an item dictates how you can play it. like a fryer would be in a class of card that sits on the table and provides a constant effect to both players(you can dip a card in it and use it to heal brute on spacemen? idk), but an extinguisher would be something you can attach to a spaceman card like he's holding it. maybe you can scavenge items from spacemen you kill, but only if they're so large they couldn't have been stored in the backpack

it's christmas eve why are we thinking about poo spacmen cardgame god im gonna have an apple cider Sleepy time

I love this idea! I would love more possible types of cards which will allow me to make up more effects

Possible sub decks-
Creatures/spacemen
Locations on the stations
Items
Food/chemistry
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