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Urs Dungeon - 1 and 2
#17
What I got to see of the dungeon was pretty fun, especially when I got to be alone. Having a bunch of people trying it at once kind of ramps up the difficulty, and the lag. The cooperation needed with the prisons was interesting, but ended up just being a small obstacle. I liked that you could open the doors for later, though. Would be pretty easy alone, lag permitting. The actual course was difficult, but mostly based on your own skills so it's okay. Might be fine to keep most of those portals in if there's less people running around. You get a bunch of tries anyway.

The second part was fun, since I've personally never used whips before. Obviously could do with a tiny bit more lighting, two light sources (PDA + flashlight) seemed to be enough for atmosphere, just being able to see the rocks at the edge of view. It was VERY dark before I fumbled for a light though. And to be honest, I have NO idea how I actually beat it, whether there was an order or something to do the buttons. I really liked the room though, very fancy.

For the third and last one I did, the ghosts were very spooky (MY ONE WEAKNESS), so I kinda crawled along. The stun cane helped a lot, and might be good to have at the start (unless I'm blind, sorry). A fourth wall would be nice too. v
It seemed to have an interesting thing going on with it, too.

All in all, seems great, please keep up the awesome work, can't wait to try the whole thing and UTTERLY CRUSH IT.
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